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Jelly Studios uploaded a video
by Jelly Studios
5 months ago 56,320,775
JellyStudios gives an interview about the making of the video (Jellylondon.com, 2015)
Tell us about the brief
The brief was very simple: Create and produce a 4 minute long, 2D animation, in 10 days.
The initial synopsis was awesome, and it was a nice challenge for me. The client, Jesper from At Night Studios, was very cool and I could create and work freely.
Tell us about the team
I built a mission impossible team: the talented Guillaume Singelin (well-known illustrator), Andrea Rania (Italian animation producer) and his team of animators from all over the world, Mélanie Gohin our fresh new Blackmeal animator, and Paulin Girard (awesome motion designer) for the FX.
I wrote the full animation script and I directed the video.
What software did you use?
Adobe would be proud… We used a full motion design suite: Photoshop, Flash, After Effects, Media Encoder, and Premiere.
What was the hardest shot to do and why?
Wow! The final part. It was done in 1 day. Not enough time… very long night
What is your favourite shot and why?
The first one! I really like the boy and the dog when they are little. I had a dog like him when I was a boy… I think I put a little bit of that in this short.
Psyop describes their experience with making the video (Bochenek, 2015),
“We wanted this film to be genuinely drawn by hand, like classic 2D animation we grew up with, but with more depth and dimension”.
“It’s nostalgic but new, it shows love and focus, it’s crafted but nicely flawed, we wanted it to have a truly original look that only exists in this moment.”
Throughout the film, the perspective shifts back and forth between man and dog, each view standing out stylistically from the other. The team achieved this by approaching both from different angles not only visually but technically.
“To truly appreciate the unique feeling of looking at the world through a dog’s eyes, we had to make sure that his moments really set themselves apart from the rest of the spot,” Kylie explained. “To achieve this, we did as much as we could to shift the feeling of the moment, from unique camera moves, the look and sound of the action. Things become brighter, more fanciful, and it’s clear that you’re seeing things in a new way.
“To truly appreciate the unique feeling of looking at the world through a dog’s eyes, we had to make sure that his moments really set themselves apart from the rest of the spot,” Matulick explained. “To achieve this, we did as much as we could to shift the feeling of the moment, from unique camera moves, the look and sound of the action. Things become brighter, more fanciful, and it’s clear that you’re seeing things in a new way.”
Environments were comprised of digital matte paintings that were first painted in Photoshop on layers and eventually broken up onto cards and projected across 3D geometry, using both Maya and Nuke.
Character designs were then brought to Duncan Studio, which collaborated with Psyop on the 2D portion of the film, from rough sketches and blocking down to inked and painted final cels.
In addition to the characters being hand-drawn, colours, shadows, and highlights were also added in the final hand-drawn animation phase. Animators at both Duncan Studios and Psyop added effects, color trails, smoke, dust, and more, all in 2D.